integer to TCHAR array
----------------
TCHAR szStatic[32];
wsprintf(szStatic,_T("%d min(s)"),dwValue);
integer to char array
----------------
char szStatic[32];
sprintf(szStatic,"%d min(s)",dwValue);
CString to char *
----------------
char *szPic=new char[csPic.GetLength()+1] ;
sprintf(szPic,"%S",csPic.GetBuffer(0));
char array to cstring
----------------
char strString[] = "this is a char string";
CString cstring;
cstring = CString( strString );
char array to STL string
---------------------
char buffer[] = "senthil";
string sValue;
sValue.assign((char*)buffer);
LPCSTR to LPCTSTR ( anscii to unicode conversion )
----------------------------------------
LPCSTR psz="senthil";
LPCTSTR m_ptsz=NULL;
const int size = MultiByteToWideChar(CP_ACP, 0, psz, -1, NULL, 0);
if (size == 0) {
ASSERT(!_T("Function \"MultiByteToWideChar\" failed."));
}
m_ptsz = new WCHAR [(sizeof(WCHAR)*size)];
VERIFY(MultiByteToWideChar(CP_ACP, 0, psz, -1, (LPWSTR)m_ptsz, size) != 0);
delete [] m_ptsz;
m_ptsz = NULL;
Friday, May 22, 2009
Dll creation
creation of win32 dll
step 1:
create a win32 project with the name Sampledll
step 2:
A Sampledll.cpp file will be created with Dllmain function
BOOL APIENTRY DllMain(HMODULE hModule,DWORD reason_for_call,LPVOID lpReserved )
{
return TRUE;
}
step 3:
create a .h file named Sampledll.h and expotable APIs and callback function
#ifdef VISUALIMITSINTERFACE_EXPORTS // in the project settings,c++ ->preprocessor we can find this macro
#define MY_DLL DLLEXPORT
#else
#define MY_DLL DLLIMPORT
#endif
typedef void (*fun2)(int, int);
extern "C" MY_DLL int fun1( int a , int b);
extern "C" MY_DLL int fun3(char* sz1,fun2 fpfun2);
step 4:
In the Sampledll.cpp , write exportable function defintions
extern "C" DLLEXPORT int fun1( int a , int b){... ..return n;}
extern "C" DLLEXPORT int fun3(char* sz1,fun2 fpfun2){....fpfun2(i,n); // callback function that used to call a function in Exe
}
step 5:
create a Exe application
Include the file Sampledll.h
Instead of .. extern "C" MY_DLL int fun1( int a , int b);
, we can add the following lines
typedef void (*pfnfun2)(int, int); // callback function
typedef int (*pfnfun1)(char* ,char* );typedef int (*pfnfun3)(char*,pfnfun2);
step 6:
In the SampleDlg.h file declare this
pfnfun1 fun1;
pfnfun3 fun3;
step 7:
In the SampleDlg.cpp file add this callback function
void SampleCallBack(int n, int y)
{
return;
}
In a function call this API to set callback function for the dll
void CVisuaLimitsServerDlg::OnBnClickedBtnTransfer()
{
fun3(szResult,&SampleCallBack);
}
Using Loadlibrary we can load the dll
m_hInstance = LoadLibrary(L"Sampledll.dll");
if (m_hInstance)
{
fun1 = (pfnfun1) GetProcAddress (m_hInstance, "fun1");
fun3 = (pfnfun3) GetProcAddress (m_hInstance, "fun3");
}
step 1:
create a win32 project with the name Sampledll
step 2:
A Sampledll.cpp file will be created with Dllmain function
BOOL APIENTRY DllMain(HMODULE hModule,DWORD reason_for_call,LPVOID lpReserved )
{
return TRUE;
}
step 3:
create a .h file named Sampledll.h and expotable APIs and callback function
#ifdef VISUALIMITSINTERFACE_EXPORTS // in the project settings,c++ ->preprocessor we can find this macro
#define MY_DLL DLLEXPORT
#else
#define MY_DLL DLLIMPORT
#endif
typedef void (*fun2)(int, int);
extern "C" MY_DLL int fun1( int a , int b);
extern "C" MY_DLL int fun3(char* sz1,fun2 fpfun2);
step 4:
In the Sampledll.cpp , write exportable function defintions
extern "C" DLLEXPORT int fun1( int a , int b){... ..return n;}
extern "C" DLLEXPORT int fun3(char* sz1,fun2 fpfun2){....fpfun2(i,n); // callback function that used to call a function in Exe
}
step 5:
create a Exe application
Include the file Sampledll.h
Instead of .. extern "C" MY_DLL int fun1( int a , int b);
, we can add the following lines
typedef void (*pfnfun2)(int, int); // callback function
typedef int (*pfnfun1)(char* ,char* );typedef int (*pfnfun3)(char*,pfnfun2);
step 6:
In the SampleDlg.h file declare this
pfnfun1 fun1;
pfnfun3 fun3;
step 7:
In the SampleDlg.cpp file add this callback function
void SampleCallBack(int n, int y)
{
return;
}
In a function call this API to set callback function for the dll
void CVisuaLimitsServerDlg::OnBnClickedBtnTransfer()
{
fun3(szResult,&SampleCallBack);
}
Using Loadlibrary we can load the dll
m_hInstance = LoadLibrary(L"Sampledll.dll");
if (m_hInstance)
{
fun1 = (pfnfun1) GetProcAddress (m_hInstance, "fun1");
fun3 = (pfnfun3) GetProcAddress (m_hInstance, "fun3");
}
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